Lost in Metaverse

둜슀트 인 λ©”νƒ€λ²„μŠ€
Text, Time-based Media
3D animation, game engine, digital human creator
3840x2160, 07:03

λ””μ§€ν„Έμ˜ ν™©λ¬΄μ§€λ‘œβ€¦ 🏜️πŸͺπŸοΈβ›°οΈ

γ€Šλ‘œμŠ€νŠΈ 인 λ©”νƒ€λ²„μŠ€(Lost in Metaverse)γ€‹λŠ” λ©”νƒ€λ²„μŠ€λ‘œμ˜ 여정을 λ– λ‚©λ‹ˆλ‹€.

μ „μž‘ γ€Šμ²œ 개의 μ–Όκ΅΄, λμ—†λŠ” 풍경(A Thousand Faces, Infinite Landscape)》(2022)의 3D μ• λ‹ˆλ©”μ΄μ…˜μ€ β€˜λ‹€μ‹œ 처음으둜 λŒμ•„κ°€ μ€˜β€™λΌκ³  λΆ€νƒν•˜λŠ” 디지털 휴먼 J μ•„λ°”νƒ€μ˜ μ •μ§€λœ 페이슀둜 λλ‚©λ‹ˆλ‹€. λ‹€μ‹œ, 가상 μ„Έκ³„μ˜ κ²Œμž„ 레벨이 λ‘œλ”©λ©λ‹ˆλ‹€. 이 디지털 풍경은 μ΄ˆμ›μ΄ μ•„λ‹ˆλΌ μ—¬μ „νžˆ 사막, μ™Έλ”΄κ³³, 아무도 μ—†λŠ” β€œμ΄λ¦„ μ—†λŠ” κ³³ middle of nowhereβ€μž…λ‹ˆλ‹€.

λ©”νƒ€λ²„μŠ€ μ„Έμƒμ˜ 디지털 황무지λ₯Ό νƒν—˜ν•˜λŠ” 아바타. 언리얼 엔진 λ©”νƒ€νœ΄λ¨Ό ν¬λ¦¬μ—μ΄ν„°λ‘œ μ œμž‘λœ 디지털 휴먼 캐릭터 J와 YλŠ” 어둠이 내렀앉은 ν•œμ ν•œ ꡭ도λ₯Ό 인곡지λŠ₯ μ‹œμŠ€ν…œμ΄ μž₯착된 μ™„μ „μžμœ¨μ£Όν–‰ μžλ™μ°¨λ₯Ό 타고 λ‹¬λ¦½λ‹ˆλ‹€. 이듀이 λ‹¬λ¦¬λŠ” κΈΈ, 디지털 μ„Έμƒμ˜ 풍경은 μ–΄λ–€ λ‚ μ”¨μΌκΉŒμš”?

λͺ¨λ“  게 κ°€λŠ₯ν•˜μ§€λ§Œ, λ™μ‹œμ— λΆˆκ°€λŠ₯의 μž₯μ†ŒμΈ 가상 μ„Έκ³„μ˜ λ‚ μ”¨λŠ” νλ¦½λ‹ˆλ‹€.

λ§Œμ•½ 디지털 사막에 λΉ„κ°€ μ˜¨λ‹€λ©΄? κΈ°ν›„μž¬λ‚œ 이후 νŽΌμ³μ§„ ν’κ²½μ²˜λŸΌ 우리의 μ•„λ°”νƒ€λŠ” 이 λ‚―μ„€κ³  μ‚­λ§‰ν•œ 풍경에 λ†€λžλ‹ˆλ‹€. 버렀진 λ•…, λ¬΄λ„ˆμ§„ 건좕, 뢀동산 투기의 끝판 어쓰와 λžœλ“œμ˜ μžμ‚°λ“€μ΄ λ¬΄μš©μ§€λ¬Όμ΄ 되고, μ‹œλŒλ²…μ  ν™”λ €ν•œ μ΄λ²€νŠΈκ°€ λλ‚œ ν›„, 이제 아무도 찾지 μ•ŠλŠ” 곳이 λ˜μ–΄ λ²„λ ΈμŠ΅λ‹ˆλ‹€. ν•œλ•Œ μ„€λ ˜κ³Ό ν•¨κ»˜ μΌμ’…μ˜ 두렀움을 가지고 λ‚―μ„  가상 세계에 μž…μž₯ν–ˆλ˜ μˆ˜λ§Žμ€ μ‚¬λžŒλ“€μ€ μ§„ν’ˆ λŒ€μ‹  영수증 사본을 λ“€κ³  가끔 μ°Ύμ•„μ˜€κ³€ ν–ˆμ§€λ§Œ, κ·Έμ € λ§μ—†λŠ” 발걸음일 뿐. μ•„λ¬΄λŸ° κ°€μΉ˜κ°€ μ‘΄μž¬ν•˜μ§€ μ•ŠλŠ” 곳은 금방 아무것도 μ—†λŠ” κ³³, κΈ°μ–΅μ—μ„œ μ‰½κ²Œ 사라져 λ²„λ¦½λ‹ˆλ‹€.

둜슀트 인 λ©”νƒ€λ²„μŠ€λŠ” λ³€ν™”λ¬΄μŒν•œ 날씨와 같은 λ©”νƒ€λ²„μŠ€ μ„Έμƒμ—μ„œ μ‹€μ‹œκ°„ λ³€ν™”ν•˜λŠ” μ°½μž‘ ν™˜κ²½μ— λŒ€ν•œ μ§ˆλ¬Έμ„ λ°”νƒ•μœΌλ‘œ μ˜ˆμˆ ν™œλ™μ˜ λ‹€μ–‘μ„±κ³Ό 자유둜운 ν‘œν˜„μ„ μΆ”κ΅¬ν•©λ‹ˆλ‹€. 온라인의 관객과 ν•¨κ»˜ μš°λ¦¬λŠ” λ―Έμ§€μ˜ λ•…, λ©”νƒ€λ²„μŠ€λ‘œ λ‹€μ‹œ λ– λ‚©λ‹ˆλ‹€.

Embarking on a journey into the digital wasteland… πŸ«πŸŒ΅πŸ¦‚πŸΈ

The 3D animation of the previous work, A Thousand Faces, Infinite Landscape (2022), concludes with the frozen face of a digital human J avatar, requesting, β€œGo back to the beginning.” Once again, the game level of the virtual world is loaded. This digital landscape is not a meadow but still a desert, a desolate place, β€œmiddle of nowhere.”

Avatars explore the digital wasteland of the metaverse. Digital human characters J and Y, created with Unreal Engine MetaHuman Creator, ride in an autonomous vehicle equipped with AI systems along a quiet highway where darkness descends. What will the weather be like on their journey through the digital world?

Anything is possible, yet the weather in the virtual world, a place of both possibility and impossibility, remains cloudy.

What if it rains in the digital desert? Like a landscape unfolding after a climate disaster, our avatars are amazed by this unfamiliar and barren landscape. Abandoned lands, crumbling structures, the aftermath of real estate speculation, and the ruins of land and property become obsolete. After the bustling and glamorous events have ended, this place is now deserted, no longer sought after by anyone. Once, many people entered the strange virtual world with excitement and a kind of fear, occasionally returning with a receipt copy instead of genuine goods. But now, it’s just a fleeting step. A place without any value quickly becomes a place with nothing, disappearing easily from memory.

Lost in Metaverse explores the real-time changing creative environment of the metaverse world, akin to the unpredictable weather, questioning the diversity of artistic activities and seeking freedom of expression. Alongside online audiences, we venture into the unknown land, the metaverse, once again.

λ‹€μ‹œ, λͺ¨λ“  μŠ€ν† λ¦¬λŠ” νν—ˆλ‘œλΆ€ν„° μ‹œμž‘λœλ‹€.
가상 μ„Έκ³„μ˜ 발길이 끊긴 κ³³, 버렀지고 방치된 κ³³, λŠμž„μ—†μ΄ 생성 λ˜λŠ” 디지털 νν—ˆ(ruin)λŠ” 또 λ‹€λ₯Έ 디지털 유적(ruins)을 λ§Œλ“­λ‹ˆλ‹€. λ°©μ•€λ¦¬λŠ” β€˜Where is my territory?(λ‚˜μ˜ μ˜ν† λŠ” 어디인가?)β€™λΌλŠ” 쀑μž₯κΈ° ν”„λ‘œμ νŠΈμ˜ 주제λ₯Ό 톡해 자기 μ§€μ‹œμ  속성을 톡해 λ°˜λ³΅λ˜λŠ” μ§ˆλ¬Έμ„ μ œκΈ°ν•˜λ©°, λͺ¨μˆœ, μ†Œμ™Έ, 격리, 기술격차 λ“± 물리적 세계와 λ©”νƒ€λ²„μŠ€ μ„Έμƒμ—μ„œ λ°œμƒν•˜λŠ” 차이와 μ°¨λ³„μ˜ λ¬Έμ œμ— λŒ€ν•œ μž‘κ°€μ  관점을 후속 μž‘ν’ˆμœΌλ‘œ λ”μš± ν™•μž₯ν•©λ‹ˆλ‹€.

νν—ˆκ°€ μ•„λ¦„λ‹€μšΈ 수 μžˆμ„κΉŒμš”?
μž‘ν’ˆμ˜ 배경이 λ˜λŠ” μ„Έκ³„λŠ” κ²Œμž„ μ›”λ“œ, 즉 ν—ˆκ΅¬μ  섀정을 λ°”νƒ•μœΌλ‘œ 가상과 μ‹€μž¬, ν”½μ…˜κ³Ό λ…Όν”½μ…˜ 사이 μ–΄λ–€ μŠ€ν† λ¦¬κ°€ νŽΌμ³μ§€λŠ” μž₯μ†Œμž…λ‹ˆλ‹€. 이제 사막 λ ˆλ²¨μ„ λ²—μ–΄λ‚˜ 여행길에 였λ₯Έ J와 YλŠ” λ„λ‘œλ₯Ό λ‹¬λ¦½λ‹ˆλ‹€. λ‹€μ–‘ν•œ 세계λ₯Ό λ°©λ¬Έν•˜κ³  곡간과 상황에 따라 μ•„λ°”νƒ€μ˜ μ™Έν˜•κ³Ό λ””μžμΈ, μŠ€νŽ™, μš©λ„, 성격, ν”Œλ ˆμ΄κ°€ λ‹¬λΌμ§€λŠ” λ””μ§€ν„Έμ˜ μ˜ν† μ—μ„œ 또 λ‹€λ₯Έ κ³„νšμ„ μ„Έμš°κ³  κΏˆμ„ κΎΈκΈ° μ‹œμž‘ν•©λ‹ˆλ‹€. Can ruins be beautiful?

λͺ¨λ‘λ₯Ό μœ„ν•œ μ˜ˆμˆ μ„ ν–₯ν•΄
관객 접근성을 μœ„ν•΄ 3D μ• λ‹ˆλ©”μ΄μ…˜μ— μžλ§‰ μΊ‘μ…˜(CC)κ³Ό ν•¨κ»˜ μ‹œκ°μž₯애인을 μœ„ν•œ μŒμ„±ν•΄μ„€μ„ μ œκ³΅ν•©λ‹ˆλ‹€.

Once more, every story begins from ruins.
Places where the footprints of the virtual world have been cut off, abandoned and neglected, continually creating digital ruins, also create another set of digital ruins. Through the theme of the long-term project Where is my territory? (2019 – ), Bang & Lee raise repetitive questions through their self-directed properties, expanding their artistic perspective on issues of contradiction, alienation, isolation, and technological disparity between the physical world and the metaverse world in subsequent works.

Can ruins be beautiful?
The world that serves as the backdrop for the artwork is a game world, a place where fictional settings form the basis for unfolding stories between virtual and reality, fiction and non-fiction. Now, J and Y, who have embarked on a journey beyond the desert level, drive along the road. Visiting various worlds and planning anew, avatars begin to dream in the digital territory where appearance, design, specs, purpose, personality, and play change according to space and situation. Can ruins be beautiful?

Towards art for everyone
To enhance accessibility for the audience, subtitles with captions (CC) are provided in the 3D animation, along with audio descriptions for the visually impaired.

Lost in Metaverse Audio Description + Open Captions in Korean and English (2023)

πŸ”— Lost in Metaverse

둜슀트 인 λ©”νƒ€λ²„μŠ€
단채널 3D μ• λ‹ˆλ©”μ΄μ…˜, κ²Œμž„μ—”μ§„, 디지털 휴먼 μ €μž‘ μ†Œν”„νŠΈμ›¨μ–΄

μ˜μƒμ •λ³΄
크기: 3840 x 2160
코덱: MPEG-4 AAC, H.264
컬러 ν”„λ‘œν•„: HD (1-1-1)
μž¬μƒμ‹œκ°„: 7λΆ„ 3초
μ˜€λ””μ˜€ 채널: μŠ€ν…Œλ ˆμ˜€
Lost in Metaverse
Single-channel 3D animation, game engine, digital human creator

Movie Info.
Dimensions: 3840 x 2160
Codec: MPEG-4 AAC, H.264
Color profile: HD (1-1-1)
Duration: 07:03
Audio Channels: Stereo